The Asylum Broadside
Dia Incipium · Cycle of Rain · Year 50 of the New Reckoning · Weather: Suspicious  ❖  THE RED MASK RIDES AGAIN! - Crimson Crusader Confounds Criminal Cabal in a Canal-Side Caper Near the Fish Market  ❖  GHOST SHIP! - Spectral Schooner Sails Sans Sailors Toward the Feyveil Mists  ❖  WHAT PASSES BEHIND CLOSED DOORS? - Late Lights Observed on Liar’s Path; Both Embassies Silent  ❖   Dia Incipium · Cycle of Rain · Year 50 of the New Reckoning · Weather: Suspicious  ❖  THE RED MASK RIDES AGAIN! - Crimson Crusader Confounds Criminal Cabal in a Canal-Side Caper Near the Fish Market  ❖  GHOST SHIP! - Spectral Schooner Sails Sans Sailors Toward the Feyveil Mists  ❖  WHAT PASSES BEHIND CLOSED DOORS? - Late Lights Observed on Liar’s Path; Both Embassies Silent  ❖  
After Asylum: Hubris · Rules Reference

5e → 5.5e Spell Changes

This document covers notable changes to individual spells between 5e (2014) and 5.5e (2024). Hundreds of spells received minor wording clarifications not listed here. When in doubt, use the 2024 PHB spell entry as written.

Buff - more powerful or reliable than before Nerf - less automatic or powerful than before Reworked - functions differently; not clearly stronger or weaker
Section 1

Combat Spells

Counterspell

3rd Level · Abjuration Nerf
5e (2014) 5.5e (2024)
Automatically interrupted spells of 3rd level or lower with no saving throw. For 4th level or higher spells, the counterspeller made an ability check (spellcasting modifier) with a DC of 10 + spell level. Higher-level slots could upcast Counterspell to auto-cancel higher spells. If Counterspell succeeded, the target lost their spell slot.
The target makes a Constitution saving throw against your spell save DC. On a failed save, their spell is cancelled and their action/bonus action/reaction is wasted - but they do not lose the spell slot. There is no ability check, no auto-cancel for lower-level spells, and no upcasting mechanic. Success means the spell goes through normally.

Sleep

1st Level · Enchantment Reworked
5e (2014) 5.5e (2024)
Rolled 5d8 and compared the total to the current hit points of creatures in the area, putting the lowest-HP creatures to sleep first until the HP pool was exhausted. Completely ineffective against creatures with more than ~40 HP at level 1, and useless against most monsters by mid-levels.
Each creature in a 5-foot radius sphere must make two Wisdom saving throws or fall unconscious. No hit point pool. Effectiveness now scales with the target’s Wisdom save, not their HP. Remains a 1st level spell.

Blade Ward

Cantrip · Abjuration Buff
5e (2014) 5.5e (2024)
Cost a full action, lasted only until the start of your next turn, and granted resistance to Bludgeoning, Piercing, and Slashing damage for that one turn. Rarely worth the action.
Still costs an action, but now lasts up to 1 minute with Concentration. For the duration, any creature attacking you subtracts 1d4 from their attack roll. No longer requires burning your action every single round.

Ray of Sickness

1st Level · Necromancy Buff
5e (2014) 5.5e (2024)
On a hit, the target made a Constitution saving throw or became Poisoned until the end of your next turn. The condition was not guaranteed even on a direct hit.
On a hit, the target is automatically Poisoned until the end of your next turn. The Constitution saving throw to resist the Poisoned condition has been removed.

Divine Smite

Class Feature (Paladin) · Evocation Nerf
5e (2014) 5.5e (2024)
A Paladin class feature - not a spell. Could be used freely after any successful melee attack without spending an action, just a spell slot. No limit on uses per turn.
Now a spell that is always prepared for Paladins. Must be cast as a Bonus Action before the attack. The change makes it part of the action economy and means it can theoretically be Counterspelled.
Section 2

Control and Utility Spells

Grease

1st Level · Conjuration Nerf
5e (2014) 5.5e (2024)
Created a slippery area. Could also be ignited with fire damage spells, turning the ground into a damage zone in addition to its difficult terrain and knockdown effects.
Officially nonflammable. Grease is now solely a battlefield control spell that creates difficult terrain and can knock prone. You cannot set it on fire.

Conjure Animals

3rd Level · Conjuration Reworked
5e (2014) 5.5e (2024)
Summoned 1 or more beasts whose CR total equaled a set value (e.g., eight beasts of CR 1/4). You chose the actual animal types, and they acted on their own initiative, could be interacted with, and lasted 1 hour.
Summons spectral nature spirits with a fixed stat block rather than actual animals. Functions more like Spiritual Weapon - a moveable damage-dealing zone. Lasts 10 minutes instead of 1 hour. Utility uses (scouting, carrying, etc.) are lost.

Aura of Vitality

3rd Level · Evocation Buff
5e (2014) 5.5e (2024)
Bonus Action to activate each turn to heal a creature for 2d6 HP. Required spending your Bonus Action every round to use the healing effect.
The healing is now a free action (no action cost). You can heal for 2d6 HP and still have your full Action and Bonus Action available. Massive buff to Clerics, Druids, and Paladins in combat.

Wish

9th Level · Conjuration Reworked
5e (2014) 5.5e (2024)
Could duplicate any spell of 8th level or lower, or produce virtually any effect the DM allowed. Stress effect on a failed CHA check caused inability to cast Wish again. No hard restrictions on multiverse manipulation.
Retains most functions. Added “sudden learning” option: casting Wish can replace one of your feats with another you qualify for. New restrictions block attempts to manipulate Sigil or the Lady of Pain. Stress mechanic unchanged.
Section 3

Healing Spells

As a general system change, single-target healing spells received significantly improved healing in 5.5e. The most impactful examples:

Spell5e (2014)5.5e (2024)Change
Cure Wounds1d8 + modifier per slot level2d8 + modifier per slot levelDice doubled
Healing Word1d4 + modifier per slot level2d4 + modifier per slot levelDice doubled
Mass Cure Wounds3d8 + modifier, up to 6 creatures5d8 + modifier, up to 6 creaturesDice increased
Prayer of Healing2d8 + modifier per creature4d8 + modifier per creatureDice doubled
Regenerate4d8 + 15 on cast, then 1 HP/round4d8 + 15 on cast, then 1 HP/roundUnchanged
Section 4

Summoning Spells (System-Wide Change)

The 2024 rules introduced standardized stat blocks for most summoning spells. Rather than pulling creatures from the Monster Manual and comparing stat blocks, the spell itself provides a single unified stat block that scales with the spell slot used to cast it.

The tradeoff: summons are easier and faster to run, but lose the variety and situational utility of choosing from the full bestiary.
Section 5

Ritual Casting (System-Wide Change)

Rule5e (2014)5.5e (2024)
Who can ritual cast? Only classes with the Ritual Casting feature (Wizard, Cleric, Druid, Bard). Warlock and Sorcerer could not. Any spellcaster who has a ritual spell prepared can cast it as a ritual, regardless of class.
Wizard ritual casting Wizards could ritual cast from their spellbook even without the spell prepared. Wizards must have the spell prepared to ritual cast it, like everyone else.
Section 6

Notable Class Spell List Changes

Paladin

Ranger

Bard

Cleric

Druid

This document covers notable changes. Hundreds of spells received minor wording clarifications not listed here. When in doubt, use the 2024 PHB spell entry.

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